![]() These are features and additions that the team promises to add once higher and higher funding goals are met. Our funding goal of $75,000 was met! Once a video game Kickstarter surpasses its initial funding goal, it is customary to unfurl a bunch of Stretch Goals. ![]() A steady start, a trip to PAX, some stalls. ![]() The Kickstarter campaign itself was full of ups and downs. The original stretch goals for Shovel Knight. We wanted to develop the game ourselves, so we pitched a game about a little knight on a big quest. While our small team had developed games together in the past, Shovel Knight would be our debut as a fledgling company. It was to be developed by our newly formed game studio, Yacht Club Games. Shovel Knight, as you may know, began its life on Kickstarter way back in 2013. Let's explore how it all began, and how our original vision evolved into a 6 year development, producing five games in five years forming the multi-game collection known as Shovel Knight: Treasure Trove. Gather around, curious collectors! Today, we thought it’d be fun to recount the all-encompassing journey of Shovel Knight's development. ![]() Stay tuned next week for a fuller inside look at the development of Specter of Torment as we prepare for the launch of King of Cards. As we're fans of the series ourselves, we were happy to let them run it here on USgamer as a guest post. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.Įditor's Note: This piece is a part of a series by Yacht Club Games looking back on the development of Shovel Knight: Treasure Trove and Specter of Torment. This article first appeared on USgamer, a partner publication of VG247. ![]()
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